Ritual  is an idea generation tool disguised as a children’s game. This project grew from research centered on the creative process across individuals, particularly the non-generative, non-creative ritualistic aspects that aide productivity. 

Ritual is an idea generation tool disguised as a children’s game. This project grew from research centered on the creative process across individuals, particularly the non-generative, non-creative ritualistic aspects that aide productivity. 

 Study of ritual in the creative process shows that those habits often viewed as nonproductive, that are sometimes even mistaken for procrastination, play a vital role in creation.  Activities such as tea brewing, walking, and “nesting” (the subjective preparation of a space suitable for working), among many others, can offset the pressures of exploring unfamiliar mental terrain with their physical comfort and familiarity. 

Study of ritual in the creative process shows that those habits often viewed as nonproductive, that are sometimes even mistaken for procrastination, play a vital role in creation.

Activities such as tea brewing, walking, and “nesting” (the subjective preparation of a space suitable for working), among many others, can offset the pressures of exploring unfamiliar mental terrain with their physical comfort and familiarity. 

 Borrowing the form of the fortune teller,  Ritual  functions on the familiarity aspect to enable a playful "break" from working. Its existence as a tangible object lays claim to the validity of nonproductive diversions on productivity.  Repetition in rituals enables mental meandering that simulates hypnagogia, the state between waking and sleep when the brain is less rational and more open to ideas, which facilitates a synaesthetic blending of concepts.

Borrowing the form of the fortune teller, Ritual functions on the familiarity aspect to enable a playful "break" from working. Its existence as a tangible object lays claim to the validity of nonproductive diversions on productivity.

Repetition in rituals enables mental meandering that simulates hypnagogia, the state between waking and sleep when the brain is less rational and more open to ideas, which facilitates a synaesthetic blending of concepts.

  Ritual  strives to simulate this phenomenon through engaging the user in the repetitive motion of the fortune teller form. Question prompts, typographic fragments, and direct instruction for engagement in ritualistic practices all serve to stimulate the user’s thoughts under the pretense of being unrelated to the challenging project that is plaguing him.  The goal of  Ritual  is to trick the user into getting inspired while dismantling the guilt associated with letting the mind and body wander while there is work to be done.

Ritual strives to simulate this phenomenon through engaging the user in the repetitive motion of the fortune teller form. Question prompts, typographic fragments, and direct instruction for engagement in ritualistic practices all serve to stimulate the user’s thoughts under the pretense of being unrelated to the challenging project that is plaguing him.

The goal of Ritual is to trick the user into getting inspired while dismantling the guilt associated with letting the mind and body wander while there is work to be done.

 Folding Instructions

Folding Instructions

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  Ritual  is an idea generation tool disguised as a children’s game. This project grew from research centered on the creative process across individuals, particularly the non-generative, non-creative ritualistic aspects that aide productivity. 
 Study of ritual in the creative process shows that those habits often viewed as nonproductive, that are sometimes even mistaken for procrastination, play a vital role in creation.  Activities such as tea brewing, walking, and “nesting” (the subjective preparation of a space suitable for working), among many others, can offset the pressures of exploring unfamiliar mental terrain with their physical comfort and familiarity. 
 Borrowing the form of the fortune teller,  Ritual  functions on the familiarity aspect to enable a playful "break" from working. Its existence as a tangible object lays claim to the validity of nonproductive diversions on productivity.  Repetition in rituals enables mental meandering that simulates hypnagogia, the state between waking and sleep when the brain is less rational and more open to ideas, which facilitates a synaesthetic blending of concepts.
  Ritual  strives to simulate this phenomenon through engaging the user in the repetitive motion of the fortune teller form. Question prompts, typographic fragments, and direct instruction for engagement in ritualistic practices all serve to stimulate the user’s thoughts under the pretense of being unrelated to the challenging project that is plaguing him.  The goal of  Ritual  is to trick the user into getting inspired while dismantling the guilt associated with letting the mind and body wander while there is work to be done.
 Folding Instructions
_MG_3622.jpg
_MG_3364.jpg
_MG_3363.jpg

Ritual is an idea generation tool disguised as a children’s game. This project grew from research centered on the creative process across individuals, particularly the non-generative, non-creative ritualistic aspects that aide productivity. 

Study of ritual in the creative process shows that those habits often viewed as nonproductive, that are sometimes even mistaken for procrastination, play a vital role in creation.

Activities such as tea brewing, walking, and “nesting” (the subjective preparation of a space suitable for working), among many others, can offset the pressures of exploring unfamiliar mental terrain with their physical comfort and familiarity. 

Borrowing the form of the fortune teller, Ritual functions on the familiarity aspect to enable a playful "break" from working. Its existence as a tangible object lays claim to the validity of nonproductive diversions on productivity.

Repetition in rituals enables mental meandering that simulates hypnagogia, the state between waking and sleep when the brain is less rational and more open to ideas, which facilitates a synaesthetic blending of concepts.

Ritual strives to simulate this phenomenon through engaging the user in the repetitive motion of the fortune teller form. Question prompts, typographic fragments, and direct instruction for engagement in ritualistic practices all serve to stimulate the user’s thoughts under the pretense of being unrelated to the challenging project that is plaguing him.

The goal of Ritual is to trick the user into getting inspired while dismantling the guilt associated with letting the mind and body wander while there is work to be done.

Folding Instructions

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